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	<title>Comments on: Unofficial App Store Rejection Criteria</title>
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	<link>http://10base-t.com/unofficial-appstore-rejection-criteria/</link>
	<description>intuitive award-winning software for macintosh, iphone, ipad &#38; ipod</description>
	<lastBuildDate>Wed, 09 May 2012 17:41:52 +0000</lastBuildDate>
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		<title>By: Gabriel</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-7246</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Wed, 09 May 2012 17:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-7246</guid>
		<description>My app have just been rejected after more than one month of &quot;your app needs more review time&quot;.

I have been phoned by a member of the review team that, believe it or not, says iCloud is not to store files.

My app is &quot;Files in iCloud&quot; and is a general file manager that can store files and folders in iCloud (as if it was dropbox), showing synchronization progress, sharing files sending iCloud items URLs and, of course, with file viewer. It is an universal app for iPhone and iPad and I am (or better I was) finishing the development of a Mac version that is a Finder like app that manages files in iCloud, controls syncing progress, drag-n-drop and copy-paste files to and from Finder, etc.

Me and some friends are beta users of this app that can substitute Dropbox and other online drives for more then 90% of their functions for any Apple user. If you use OSX and iOS, this app lets you use iCloud as the only online storage system and can share files with others.

As I cannot even try to sell the Mac app outside App Store because only App Store apps can access iCloud, all my work has been in vain. If any of you can figure any app that can use my code, please let me know. I will collaborate with anyone interested in my solution. I have invested too much money and time and my financial situation is too hard to surrender soon. 

Gabriel</description>
		<content:encoded><![CDATA[<p>My app have just been rejected after more than one month of &#8220;your app needs more review time&#8221;.</p>
<p>I have been phoned by a member of the review team that, believe it or not, says iCloud is not to store files.</p>
<p>My app is &#8220;Files in iCloud&#8221; and is a general file manager that can store files and folders in iCloud (as if it was dropbox), showing synchronization progress, sharing files sending iCloud items URLs and, of course, with file viewer. It is an universal app for iPhone and iPad and I am (or better I was) finishing the development of a Mac version that is a Finder like app that manages files in iCloud, controls syncing progress, drag-n-drop and copy-paste files to and from Finder, etc.</p>
<p>Me and some friends are beta users of this app that can substitute Dropbox and other online drives for more then 90% of their functions for any Apple user. If you use OSX and iOS, this app lets you use iCloud as the only online storage system and can share files with others.</p>
<p>As I cannot even try to sell the Mac app outside App Store because only App Store apps can access iCloud, all my work has been in vain. If any of you can figure any app that can use my code, please let me know. I will collaborate with anyone interested in my solution. I have invested too much money and time and my financial situation is too hard to surrender soon. </p>
<p>Gabriel</p>
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	<item>
		<title>By: aroth</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-6192</link>
		<dc:creator>aroth</dc:creator>
		<pubDate>Thu, 09 Feb 2012 02:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-6192</guid>
		<description>I&#039;m not so sure that rule #4 is still being enforced, at least with respect to requiring different icons for each app version.  I&#039;ve published 4 versions of my app (standard, lite, hd, and hd-lite) all using exactly the same icon (I can&#039;t be bothered to do graphics design stuff for something as nonfunctional as an icon).  Didn&#039;t run into any issues, even when I submitted three updates back-to-back.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so sure that rule #4 is still being enforced, at least with respect to requiring different icons for each app version.  I&#8217;ve published 4 versions of my app (standard, lite, hd, and hd-lite) all using exactly the same icon (I can&#8217;t be bothered to do graphics design stuff for something as nonfunctional as an icon).  Didn&#8217;t run into any issues, even when I submitted three updates back-to-back.</p>
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	</item>
	<item>
		<title>By: portalgirl</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-5952</link>
		<dc:creator>portalgirl</dc:creator>
		<pubDate>Fri, 30 Dec 2011 15:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-5952</guid>
		<description>Will Apple accept multiple versions of the same app that are re-branded for different clients? If so, how different do the apps need to be when they are re-skinned?</description>
		<content:encoded><![CDATA[<p>Will Apple accept multiple versions of the same app that are re-branded for different clients? If so, how different do the apps need to be when they are re-skinned?</p>
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	<item>
		<title>By: Jhon James</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-4746</link>
		<dc:creator>Jhon James</dc:creator>
		<pubDate>Sat, 27 Aug 2011 05:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-4746</guid>
		<description>Transactions Outside The App Store – is it allowed to place a “buy now” button in an App that will open a website (in Safari) which allows the user to purchase a product?

I’m going to re-read the dev agreement but they’re not always easy to understand, let alone not knowing how Apple interprets their own rules.</description>
		<content:encoded><![CDATA[<p>Transactions Outside The App Store – is it allowed to place a “buy now” button in an App that will open a website (in Safari) which allows the user to purchase a product?</p>
<p>I’m going to re-read the dev agreement but they’re not always easy to understand, let alone not knowing how Apple interprets their own rules.</p>
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	<item>
		<title>By: P. Brodinger</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-3060</link>
		<dc:creator>P. Brodinger</dc:creator>
		<pubDate>Wed, 06 Apr 2011 23:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-3060</guid>
		<description>Someone is plagiarizing your writing:
http://blog.mobilesnapp.com/2011/03/create-review-and-publish-your-iphone-app-part-2-of-3/</description>
		<content:encoded><![CDATA[<p>Someone is plagiarizing your writing:<br />
<a href="http://blog.mobilesnapp.com/2011/03/create-review-and-publish-your-iphone-app-part-2-of-3/" rel="nofollow">http://blog.mobilesnapp.com/2011/03/create-review-and-publish-your-iphone-app-part-2-of-3/</a></p>
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	</item>
	<item>
		<title>By: Thomas Bodetti</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-1794</link>
		<dc:creator>Thomas Bodetti</dc:creator>
		<pubDate>Mon, 27 Dec 2010 13:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-1794</guid>
		<description>It seems like apple is really trying hard to protect all the people from us developers, when really they should be allowing distribution channels for its customers. 

It is the reason why an estimated 40 percent of apple devices have been jail broken, which leads one to consider the idea that if that many people have jail broken their devices, where are they getting their apps?</description>
		<content:encoded><![CDATA[<p>It seems like apple is really trying hard to protect all the people from us developers, when really they should be allowing distribution channels for its customers. </p>
<p>It is the reason why an estimated 40 percent of apple devices have been jail broken, which leads one to consider the idea that if that many people have jail broken their devices, where are they getting their apps?</p>
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		<title>By: Nate</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-561</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 17 Sep 2009 04:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-561</guid>
		<description>I had my last submission (see my website if you want to know what it was) blocked due to &quot;ridiculing public figures&quot;.  I let it drop because the client hired their own in-house developer, good luck to him!  Apparently content that is OK for an iTunes podcast is not necessarily ok for the app store?</description>
		<content:encoded><![CDATA[<p>I had my last submission (see my website if you want to know what it was) blocked due to &#8220;ridiculing public figures&#8221;.  I let it drop because the client hired their own in-house developer, good luck to him!  Apparently content that is OK for an iTunes podcast is not necessarily ok for the app store?</p>
]]></content:encoded>
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	<item>
		<title>By: Divesh Singh</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-441</link>
		<dc:creator>Divesh Singh</dc:creator>
		<pubDate>Mon, 03 Aug 2009 08:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-441</guid>
		<description>We can&#039;t access the photo which are take  by camera .</description>
		<content:encoded><![CDATA[<p>We can&#8217;t access the photo which are take  by camera .</p>
]]></content:encoded>
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	<item>
		<title>By: P.J. Tanzillo</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-206</link>
		<dc:creator>P.J. Tanzillo</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-206</guid>
		<description>I just had an app rejected for inaccurate/unclear description...

&quot;The application description for the application states that the user can &quot;choose the length of conversation&quot;, however, using the slider on the main view has no affect on the call (see screenshot).&quot;

more info on the blog here:

http://www.beardedpony.com/beardedpony/Blog.html</description>
		<content:encoded><![CDATA[<p>I just had an app rejected for inaccurate/unclear description&#8230;</p>
<p>&#8220;The application description for the application states that the user can &#8220;choose the length of conversation&#8221;, however, using the slider on the main view has no affect on the call (see screenshot).&#8221;</p>
<p>more info on the blog here:</p>
<p><a href="http://www.beardedpony.com/beardedpony/Blog.html" rel="nofollow">http://www.beardedpony.com/beardedpony/Blog.html</a></p>
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	<item>
		<title>By: Instruct Me</title>
		<link>http://10base-t.com/unofficial-appstore-rejection-criteria/comment-page-1/#comment-204</link>
		<dc:creator>Instruct Me</dc:creator>
		<pubDate>Fri, 27 Feb 2009 21:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://10base-t.com/?p=70#comment-204</guid>
		<description>@Kevin Kachikian (first part) -- but everyone, please advise me...10base-t, visitors and Apple):
Obviously, from your description, the &quot;Nyuk Nyuk Lite&quot; app duplicates functionality of Apple QuickTime Player.  QuickTime Player has all these &quot;PRO Menu Items&quot; grayed out.  Click on them and they dangle a carrot about what you are missing and offer you the opportunity to Learn More, express disinterest at the present moment, and of course to Buy Now.

I had just started learning Objective-C after that seductive iPhone App Store keynote; got my Mac talking to me with the Speech framework (NSSpeechSynthesizer I think), then tried to make it into an iPhone app.  I guess &quot;Linking to private frameworks&quot; can help me stop trying to get this to work?  I was thinking of trying iPhone development again (although my new language love is Eiffel).  How can I know that I&#039;m using legal iPhone Classes?  I think I came across an iPhone framework in the past, but can&#039;t seem to find it quickly now, and I got the impression that I have to stay within this iPhone framework (or just don&#039;t know how to link NSSpeechSynthesizer into an iPhone app and I don&#039;t know if it would fail under &quot;Linking to private frameworks&quot; anyway.)  Is making an iPhone app with NSSpeechSynthesizer possible or disallowed? - Please also tell me here InstructICC at hot mail, thanks.</description>
		<content:encoded><![CDATA[<p>@Kevin Kachikian (first part) &#8212; but everyone, please advise me&#8230;10base-t, visitors and Apple):<br />
Obviously, from your description, the &#8220;Nyuk Nyuk Lite&#8221; app duplicates functionality of Apple QuickTime Player.  QuickTime Player has all these &#8220;PRO Menu Items&#8221; grayed out.  Click on them and they dangle a carrot about what you are missing and offer you the opportunity to Learn More, express disinterest at the present moment, and of course to Buy Now.</p>
<p>I had just started learning Objective-C after that seductive iPhone App Store keynote; got my Mac talking to me with the Speech framework (NSSpeechSynthesizer I think), then tried to make it into an iPhone app.  I guess &#8220;Linking to private frameworks&#8221; can help me stop trying to get this to work?  I was thinking of trying iPhone development again (although my new language love is Eiffel).  How can I know that I&#8217;m using legal iPhone Classes?  I think I came across an iPhone framework in the past, but can&#8217;t seem to find it quickly now, and I got the impression that I have to stay within this iPhone framework (or just don&#8217;t know how to link NSSpeechSynthesizer into an iPhone app and I don&#8217;t know if it would fail under &#8220;Linking to private frameworks&#8221; anyway.)  Is making an iPhone app with NSSpeechSynthesizer possible or disallowed? &#8211; Please also tell me here InstructICC at hot mail, thanks.</p>
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